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Users do not exist!

Users do not exist!

Feb 1, 2008

Users are in fact mythi­cal cre­a­tu­res that only dwell in sta­tis­tics and Excel sheets.

Let’s say you are cre­a­ting a web­site for a tra­vel agency direc­ted at female customers.

In the course of your rese­arch of this par­ti­cu­lar kind of ser­vice con­su­mers, you have found out that your tar­get group, the site’s future users, is the fol­lowing: female, suc­ces­s­ful career women, age between 25 and 54, income around R$5,000 a month, two kids.

Keep in mind that users do not exist, but peo­ple do

All that infor­ma­tion cha­rac­te­ri­zes the user of the web­site you are deve­lo­ping and is very valu­a­ble, no doubt about that. Now then, after gathe­ring and analy­zing all the data, you are ready to begin desig­ning the web­site, right? WRONG!

You still have a major pro­blem to sort out: Users do not exist!

Users are in fact mythi­cal cre­a­tu­res that only dwell in sta­tis­tics and Excel she­ets. Users do not exist in the real world. Users do not pos­sess fee­lings, they do not think, do not make deci­si­ons neither make mistakes.

Going back to our tra­vel agency exam­ple, there may be two com­ple­tely dif­fe­rent women that, neverthe­less, still fit the pro­file you have just outli­ned through your rese­arch, but their shop­ping habits and inter­net sear­ching sys­tems are abso­lu­tely at odds with each other’s. One is extro­ver­ted and goes after what she wants without giving it a second thought. She relishes chal­len­ges and makes quick deci­si­ons. The other, con­ver­sely, is highly intro­ver­ted, quiet and does not appre­ci­ate being rushed through her decision-making pro­cess because she loves doing a lot of rese­arch before com­mit­ting to a decision.

You must have rea­li­zed by now you can­not rely solely on users when desig­ning a web­site. Then, how in the world do we cre­ate a web­site that accom­mo­da­tes so many dif­fe­rent peo­ple, with diverse needs and dis­tinct pro­ces­ses of choice and pur­chase through the inter­net, even though they all fit the same user profile?

Persona-based design. This expres­sion des­cri­bes an appro­ach to inter­face deve­lop­ment that is able to fill in the exis­ting gap left by the mere analy­sis of users. It is sup­por­ted by the cre­a­tion of cha­rac­ters based on eth­no­graphic data gathe­red during rese­arch of the tar­get group for which you are buil­ding the interface.

Eth­no­graphic data com­prise beha­vi­o­ral aspects focu­sed on what users do, what frus­tra­tes or ple­a­ses them. A cha­rac­ter is an archetype of the user and might be help­ful to you in making deci­si­ons regar­ding tools, navi­ga­tion, usa­bi­lity, inte­rac­ti­ons in gene­ral, and even aesthe­tic matters.

As you cre­ate a design for those cha­rac­ters, you are in fact mee­ting the needs of a much lar­ger group of peo­ple than that repre­sen­ted by the archetype.

There are dif­fe­rent ways to deve­lop a persona-based design, and seve­ral of them are cur­ren­tly being employed by design com­pa­nies. One tech­ni­que you can resort to is applying all the data col­lec­ted (beha­vi­o­ral pat­terns, needs, wishes and atti­tu­des) to the cre­a­tion of four or five cha­rac­ters who have goals, tasks to per­form, and dis­tinct skills. To do so, you have to iden­tify the beha­vi­o­ral pat­terns avai­la­ble through the infor­ma­tion assembled.

Based on the uni­que cha­rac­te­ris­tics of each cha­rac­ter, make up short sto­ries in nar­ra­tive for­mat about every one of them inclu­ding details that may be valu­a­ble for the desig­ning of the sys­tem. It will help esta­blish an emo­ti­o­nal bond between your­self and the characters.

Such emo­ti­o­nal con­nec­tion between desig­ner and cha­rac­ters is impor­tant for seve­ral rea­sons. When you are wor­king with “real peo­ple” who have a back­ground, needs and tan­gi­ble atti­tu­des, you escape from mea­nin­gless dis­cus­si­ons and also run a lower risk of ending up cre­a­ting an inter­face that is ple­a­sing to you, but which is ulti­ma­tely not the ideal one for those actu­ally using the site.

That appro­ach is even more effec­tive when there is a team of desig­ners wor­king together on the same pro­ject, because once all the mem­bers of the team start ope­ra­ting in a more cohe­sive way, knowing for whom they are deve­lo­ping the inter­face (gui­ded by the pers­pec­tive of the cha­rac­ter at issue), a series of bat­tles that usu­ally take place in the course of the cre­a­tive pro­cess is eli­mi­na­ted. There is no ques­tion that it saves the time and money requi­red at this stage of the project.

Design based on cha­rac­ters has also pro­ven itself to be quite sig­ni­fi­cant and effec­tive in pro­ces­ses of rede­sign. As there are pre­vi­ous data avai­la­ble, it is pos­si­ble to verify an ove­rall impro­ve­ment, such as an incre­ase in traf­fic, cli­ent loyalty, and satis­fac­tion of those navi­ga­ting the website.

As you cre­ate a web­site, keep in mind that users do not exist; peo­ple do!


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