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1001 Nights and the designer

1001 Nights and the designer

Feb 1, 2008

The psy­cho­lo­gi­cal effec­ti­ve­ness of clas­sic tales nar­ra­tive struc­ture is a model we can fol­low when buil­ding hyper­text layout and design, focu­sing on navi­ga­tion, per­for­mance and usability.

The Ara­bian tales “One Thou­sand and One Nights” are beli­e­ved to have their ori­gins in the 9th cen­tury A.D., and were later col­lec­ted and trans­la­ted into wes­tern cul­ture by Antoine Gal­land in the 17th cen­tury. The tales com­prise 12 volu­mes and fea­ture a series of intertwi­ned sto­ries, that is, one story evo­kes another, which in turn tells yet another, and so forth.

The psy­cho­lo­gi­cal effec­ti­ve­ness of such nar­ra­tive struc­ture is something we can use for desig­ning a good website

We may as well say it was one of the first works to con­sis­ten­tly employ links within a docu­ment, that is, the first hypertext.

Another inte­res­ting aspect of the “One Thou­sand and One Nights” is the fact that its cha­rac­ters are always one-sided, mea­ning they are fully repla­ce­a­ble by the action they repre­sent. Their deeds fol­low a cir­cu­lar, pre­dic­ta­ble cause and effect sys­tem: they kill because they are cruel, they are cruel because they kill, they are good and wise because they help others, and they help because they are good and wise.

The nar­ra­tive of the “One Thou­sand and One Nights” is imper­so­nal, and the­re­fore typi­cal of a genuine tale frame, its cha­rac­ters por­trayed only as repre­sen­ta­ti­ons of men­tal sta­tes, abso­lu­tely plain and hol­low, ready to serve as vehi­cles to an idea.

The psy­cho­lo­gi­cal effec­ti­ve­ness of such nar­ra­tive struc­ture is something we can use for desig­ning a good web­site, focu­sing on navi­ga­tion per­for­mance and usa­bi­lity. It is a tem­plate to be fol­lowed when buil­ding a layout, a design with hyper­text features.

As the users enter the website’s mesh, all the other sur­roun­ding con­tents are dee­med, by com­pa­ri­son, indis­pu­ta­ble pro­ducts of rea­lity. Icons, menus, text and navi­ga­tion fra­mes, everything must be taken in by the users, thus cre­a­ting a men­tal model which they recog­nize and accept as true, something they don’t have to fight but are able to inte­ract with.

Fan­tas­tic nar­ra­ti­ves aim at indu­cing ter­ror, fright or sus­pense on the rea­der. On the other hand, fairy tales such as the ones in the “One Thou­sand and One Nights” depict super­na­tu­ral cha­rac­ters and inci­dents which are not meant to leave the rea­ders on their toes, as ter­ror or detec­tive sto­ries do, but to pea­ce­fully guide them through the extra­or­di­nary so they tra­verse the plot in a half-believing state of mind. Plan­ting the seed of doubt or sus­pi­cion in the rea­ders is a neces­sary requi­site of the fan­tas­tic lite­ra­ture; it is what car­ries them forward.

Design, likewise, should fol­low a simi­lar struc­ture to those employed in fan­tas­tic nar­ra­ti­ves, qui­e­tly lea­ding users through the new and dif­fe­rent world before them, making them curi­ous, eager to get more infor­ma­tion, eager to go on.

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