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artigos

UX e percepção

Posted by on Sep 3, 2011

As ilu­sões são pro­vo­ca­das pelo des­com­passo entre rea­li­dade física e per­cep­ção. Para com­pli­car ainda mais esta defi­ni­ção, a pró­pria...

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carreira em design

Carreira em UX

Posted by on Apr 26, 2011

Desen­vol­vendo sua car­reira como User Expe­ri­ence Designer. Design de expe­ri­ên­cia (UX) do usuá­rio car­rega con­sigo a repu­ta­ção de ser uma área difí­cil...

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livros

Business Model

Posted by on Feb 8, 2010

Busi­ness Model Generation A Hand­book for Visi­o­na­ries, Game Chan­gers, and Challengers. Este livro foi cons­truído como uma aven­tura con­junta de 470 pes­soas de 45...

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palestras

Design & Emotion POA

Posted by on Jan 10, 2012

Porto Ale­gre terá divi­são da Design & Emotion por Gui­lherme Neves Porto Ale­gre rece­berá uma divi­são da Design & Emo­tion Soci­ety. Asso­ci­a­ção...

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Recent Posts

What’s a banner for, anyway?

What’s a banner for, anyway?

Feb 1, 2008

A few topics on the cre­a­tion of an effec­tive banner. The main job of a ban­ner, oddly enough, is to take the users somewhere they pro­ba­bly weren’t plan­ning on going. That is, to steer them from what they are actu­ally loo­king for in the site. To that end, ban­ners must be com­pel­ling. A suc­ces­s­ful ban­ner explo­res the fact that...

The biological GPS

The biological GPS

Feb 1, 2008

We use basic stra­te­gies to guide us in space… and we do the same when navigating websites. When it comes to navi­ga­tion per­for­mance, there are many the­o­ries sta­ting what is right and what is wrong. But before we make any deci­si­ons regar­ding navi­ga­tion per­for­mance in digi­tal inter­fa­ces, it is impor­tant to unders­tand...

how to carry a meeting

how to carry a meeting

Feb 1, 2008

Every web desig­ner has his or her own way of hol­ding a mee­ting with cli­ents. There are seve­ral ways to do that, but a few tips might help make such con­tact more productive. The first mee­ting with a cli­ent may be con­si­de­red one of the most impor­tant steps of a pro­ject, and the project’s level of suc­cess may very well be esta­blished...

Design: too much information

Design: too much information

Feb 1, 2008

Most sites oppress and con­found, frag­men­ting and bre­a­king off information. “I sus­pect, howe­ver, that (Funes) was not exac­tly ver­sed in thin­king. Thin­king means for­get­ting dif­fe­ren­ces, gene­ra­li­zing, abs­trac­ting.” (Funes, o Memo­ri­oso, Fic­ções, Jorge Luis Borges). “In order to think, we ine­vi­ta­bly need...

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